This setting will affect how much an object "bounces" when it collides with other objects and is co-dependant on other forces that act on the instance like gravity and friction. Restitution: In physics, restitution is defined as "the return of an object or system to its original state after elastic deformation", but as the fixtures in the GameMaker: Studio are really rigid bodies and cannot be deformed, restitution is really a way of saying how "bouncy" the fixture is.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |